Poryg hat geschrieben:Hi,
First of all, I have to thank you for this game! It brings me back to the times of MOO and Galactic civilizations

I wonder though, I have read that the AI gets only resources bonus on higher levels... Is it still true? (for example in galactic civilizations they received OP production and research bonuses which made it really sadistic on higher difficulties) Although it would be interesting if there was a difficulty with good AI, but no real bonuses
The AI on normal gets the same amount of resources/credits as the human player. The AI doesn't gets any bonus on research. However some other things are also controlled by difficulty, like the chance for a Majorjoining event to happen if it's enabled.
Poryg hat geschrieben:
I wonder, how do I get minor races to join me? I have no problem with getting them on devoted relations, but they don't want to join me even for 2000 titanium :'( while AI doesn't seem to have any problems with it.
Titanium isn't that valued by minors. A gift of 2000 titanium isn't that much, it's the equivalent of 400 credits or maybe even less if they have a lot of it already.
Poryg hat geschrieben:
How is maneuverability compared to brute force? I have never really needed maneuverable ships as the Omega Alliance, but for example as the traders, I will probably have not too much of a choice... So far I have never been outmanoeuvred in the battle though, the brute force always won in the auto battles (after all, android doesn't offer a manual battle yet)
It is factored in into the combat, but you can't really see its effect. It influences how fast the ships can accelerate. It would be nice to have a working combat simulator. I might need to work on it when I have time.
Poryg hat geschrieben:
What does GNP mean in the overall rating?
Gross national product. It's an index based on how much industrial strength your race has (basically how fast you can build things compared to others.
Poryg hat geschrieben:
And now several feedback things.
When you are buying class equipment, it always says if you want to buy equipment one class higher than you are buying. So if you are buying class 1 mass replicators, it asks "Do you want to buy class 2 mass replicators? It will cost 1501 credits." For example.
Uff, there is a bug there, I wonder how nobody noticed it before. I'll fix it in the next release. It's only a display bug, so it doesn't affect gameplay. Still it's confusing.
Poryg hat geschrieben:
What does the No maintenance special tech do? When I researched it, I imagined that my upkeep costs would be 0. But apparently it decreases only maintenance costs for the structures... which was kinda unclear though.
It's the Peaceful ship technology's branch, it affects the upkeep of colony and transport ships only.
Poryg hat geschrieben:
What does the ship speed +1 special tech do? From what I have thought, it would boost any ships... But the speed of both current and newly built ships was unchanged.
That one I think is described poorly. What it does is that it raises the speed of ships which have the speed of 1 to 2. The range variant extends the range of short ranged ships (green range line) to middle (yellow range line).
However I think there might be a bug from the older version of the game which doesn't applies this research correctly to the already built ships (or any other ship related special research for that matter). This is apparently an age-old bug (much before I took over), but I haven't noticed until now.
Poryg hat geschrieben:
I wonder, how would you win if you disabled all ways to win? You wouldn't even have total victory, so you would have had a game that is impossible to win? What happens if you have a total victory disabled (you still have other ways to win), but you conquer everyone? Does the game end?
No, the game shouldn't end even if you conquered everyone. You just keep playing in sandbox mode (in theory as I've never actually tested this).
Poryg hat geschrieben:
And I kind of wonder, would it be possible (or at least optional) to add to the events that for example colony ship has no orders?
In terms of micro management, in the computer it's not that difficult, because with mouse etc. everything is faster. But with the Android device I really have issues to keep track of this, that and relocation of my ships.
Double tap under the end turn button, this takes you to your next inactive ship. I also use the Empire->Military overview. If you sort the ships according to status then according to target, the ones that aren't station and have Nothing for both, those need orders.