The canceling works. If there is more than 5 rounds left, it will be set to 5 rounds. Otherwise when it gets down to 1 it doesn't loops back to 20 but cancels the route. Sorry, I've checked it many times and it doesn't work for me. Perhaps I am doing something wrong - would you, please, explain how...
BTW, to improve immersion it would be nice if in communicates after bombing minors we could also read about some of their buildings destroyed even though they really hadn't them generated, yet.
And I've wondered why there have never been any buildings destroyed while bombarding minors... It's not so nice as I've thought, then. Is it because of performance issues? The idea with troops is definitely helpful, though, and I've seen (probably on Wiki) some nice numerous examples of minor's uniq...
Is that feature supposed to last? I think that advanced enough minors should build defensive installations, as well. Otherwise, you will have problems with balancing majors that are supposed to be peaceful vs warlike. Currently, it's usually much easier to expand as Khaorons than as Humans and if yo...
Right now minors don't move around as they have no ShipAI. I'm not sure whether or when this will change. Until August I have time only for maintenance/bugfixing and very small additions. Lots of Todo is on hold. Fair enough, I like what you are doing with the game, anyway :) I know BotF. And I kno...
All I am saying is that you shouldn't dismiss possibilities not even knowing what their potential is - I am not trying to persuade you to change the way you play and I like the idea of tactical combat from BotF for a space4X of this scale (I've strongly recommended it to be improved upon for new MoO...
Sorry, but you misunderstood me - with simultaneous turns players in SE5 don't interact with their fleets at all during battles so no fast-clicking would help you. All those behaviors are possible even though orders are set before opposing fleets meet on the strategical level and you see a battle on...
You are watching wrong videos, then. Believe me, I know what I'm saying in this case because I am an extremely good player in SE5 that has played almost all mods for this game (and SE5 is just mainly a platform for mods to the point that it's not worth your time playing its standard version), many i...
That would need a team of hundred Harvard programmers, working for ten years on a AI thinking and acting like a human and even then you will not get exactly what you want. ^^ But I understand now what you mean. :} Oh, I know... and I don't think that even such team would cope with it. This is why I...
Torpedoes are still somewhat mysterious to me but usually when there are 2 launchers they have opposite directions and the game counts only one direction in the tooltip (I don't know how it's counted during fights) so it usually shows the same damage as with one launcher setup. There are exceptions,...
Sadly I can't play this way cause I don't like to use the system manager (its personal preference, I know the manager works good ^^). And if you want to handle every world by yourself it doesn't make sense to play a game with thousand worlds. ~~ I use the System Manager mainly for fast allocation o...
Such a small map, way to much worlds for me. I have my next game on 70x70 with much lower density in systems and the slow expansion rate. Unfortunately, it looks like AIs cannot cope well with much larger distances and the slower expansion - I already control in a peaceful way (which is much harder...
The cost of buying increases with each transaction, currently. Is it a feature or a bug? I use Google Translator. But Google Translator can only translate single words. Thats useful, but like you wrote its translations are far from being perfect. Some of your sentences I understand very well but onl...